So I was a little late making the changes this month that were posted on March 18th. I've had some IRL stuff going on and I've been a bit scattered.
Anyway. They're in place now. Here's the current rule set for the server.
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SelfDamage",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players cannot hurt players",
"anything can hurt traps",
"traps cannot hurt players",
"players can hurt barricades",
"barricades cannot hurt players",
"highwalls cannot hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire cannot hurt players",
"anything can hurt resources",
"samsite can hurt minicopter",
"samsite can hurt balloons",
"players cannot hurt balloons",
"players cannot hurt minicopter",
"players can hurt samsite",
"fence cannot hurt players",
"players cannot hurt fence",
"players cannot hurt samsitedeployed",
"samsitedeployed cannot hurt players",
"samsitedeployed cannot hurt balloons",
"samsitedeployed cannot hurt minicopter",
"graveyardfence cannot hurt players",
"players cannot hurt graveyardfence"
]
}
],
These changes won't change how player on player attacks register. You can walk into turret fire. Shot each other all you want. With whatever you want. And your traps won't do any damage to each other. You bear traps and land mines won't damage yourself. That was an oversight on my end. I plan to patch that for next month. So just be careful with your weapons. And more cheesing the launch site anymore. You have to be a little more creative to get to the top.
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